Product
|
Diamond Viper II Model Z200 |
 |
MSRP
|
$199.99
Street
|
ESRP
|
$146.00
Online
|
Bus |
1X/2X/4X
AGP
|
Chip |
Savage2000
|
The Savage2000 Chip
The Savage2000
is the heart of S3/Diamond's Viper2. The Savage2000 is
based on a split .22/.18 micron cut, meaning that the
transistors are .18 micron, and the chip itself is .22.
With this low micron cut, they are able to run the chip
at 125MHz with only a heatsink, despite the 13 million
transistors.
Here's the
full spec sheet:
Controller:
S3 Savage2000 controller
128-bit 2D, 3D and video
Bus
Type:
Memory:
Maximum
Dot (Pixel) Rate:
Video
Support and Features:
TV-Output (S-Video &
Composite)
High Quality 16-tap up/down
scaler
Third Generation Motion
Compensation Engine
Integrated Hardware
Accelerated DVD Playback
DVD*/MPEG-2 and MPEG-1
Playback
X and Y Interpolation
Fully Programmable
Settings and Controls
Enhanced
2D Acceleration Features:
Highly Efficient 128-bit 2D-Graphics
Engine
Full Featured with
Acceleration for BitBLT, Rectangle Fill,
Line Draw, Polygon Fill, Panning/Scrolling
and Hardware Cursor
8-, 16-, and 32-bbp mode
acceleration
Output
Supported:
Standard and Multi-frequency
Analog Monitors
DB-15 connector (VESA DDC2B)
TV-output (S-Video and
Composite)
Horizontal Sync Signals:
37KHz-120KHz
Vertical Refresh:
60Hz-200Hz
|
High-Performance
3D Acceleration:
Dual-Pixel/Dual-Texture
Pipeline
Single Pass Quad Texture
Engine
Integrated Hardware
Texture Compression(S3TCTM )
S3TLTM Transformation
& Lighting
Complete
3D Feature Set:
Alpha-Blending
Anisotropic Filtering
Atmospheric Effects
Backface Culling
Bilinear and Trilinear MIP
mapping
Bilinear filtering
Bump Mapping
Enhanced Alpha-blending
Modes
Full Scene Anti-aliasing
Gouraud Shading
MPEG-2 Video Textures
Per-pixel and Range-based
Fog
Perspective Correction
Procedural Textures
Reflection Mapping
Shadows
Single Cycle Trilinear
Filtering
Single Pass Quad Texture
Engine
Specular Lighting/Diffuse
Shading
Sprite Anti-aliasing
Stencil Buffer 8-bit
Strips and Fans
Subpixel Precision
Support for Up to 8
Independent Light Sources
Texel Engine Z-buffering
32-bit
Texture Mapping
Transparency
Triangle Setup Engine
Trilinear Filtering
Vertex and Table Fog
|
As you can
see, this chip was definately designed to go head-to-head
with the new chips from NVIDIA and the like. One of the
nice new features is the TV-out capabilities, and
obviously Transformation and Lighting. Let's see how the
Viper II Z200 utilitizes these features.
Page
3: The Viper II
Board
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