Product Diamond Viper II Model Z200
MSRP

$199.99 Street

ESRP

$146.00 Online

Bus

1X/2X/4X AGP

Chip

Savage2000

TreeMark

Currently, the hardware Transformation and Lighting on the Viper II Z200 is disabled in the drivers in both OpenGL and Direct3D. However, via a registry key, you can enable it in OpenGL. Simply put "ICDHWTL" to "ON" under HKEY_CURRENT_CONFIG\Display\Settings in the registry, and voila! you have T+L under OpenGL. It's currently only semi-functional and somewhat buggy, but I ran it through TreeMark a few times. Let's look at the results.

  T+L On T+L Off
Simple 23.3 7.88
Complex 5.42 1.70

As you can see, enabling T+L triples the scores in both Simple and Complex rendering modes. While not at GeForce levels yet, I find this promising since T+L still isn't even officially enabled yet!

CPU Scalability

I decided to also test this because the Savage4 was particularily bad at scaling with faster CPUs. After ~450MHz or so, the scores would curtail off and not improve as much from going from 300MHz to 400MHz. So, I ran my Celeron at 3 speeds to test the CPU scalability of the Viper II. I ran Quake2 at 800x600x32 at 366MHz, 426MHz and 550MHz, using Demo1. Tests were run once.

Demo001

  FPS % Increase
366MHz 65.1  
426MHz

76.6

17%

550MHz

100.9

25%

As you can see, the Viper II Z200 scales run up with processor speed. You can expect better results from faster CPUs, and it scales just fine.

Page 14: Conclusion