TreeMark Currently, the hardware Transformation and Lighting on the Viper II Z200 is disabled in the drivers in both OpenGL and Direct3D. However, via a registry key, you can enable it in OpenGL. Simply put "ICDHWTL" to "ON" under HKEY_CURRENT_CONFIG\Display\Settings in the registry, and voila! you have T+L under OpenGL. It's currently only semi-functional and somewhat buggy, but I ran it through TreeMark a few times. Let's look at the results.
As you can see, enabling T+L triples the scores in both Simple and Complex rendering modes. While not at GeForce levels yet, I find this promising since T+L still isn't even officially enabled yet! CPU Scalability I decided to also test this because the Savage4 was particularily bad at scaling with faster CPUs. After ~450MHz or so, the scores would curtail off and not improve as much from going from 300MHz to 400MHz. So, I ran my Celeron at 3 speeds to test the CPU scalability of the Viper II. I ran Quake2 at 800x600x32 at 366MHz, 426MHz and 550MHz, using Demo1. Tests were run once. Demo001
As you can see, the Viper II Z200 scales run up with processor speed. You can expect better results from faster CPUs, and it scales just fine. Page 14: Conclusion |