Quake 3 Arena : Demo001 Quake 3 Arena is the current benchmark of choice for OpenGL. It implements large polygon enviroments and big texture maps, making it ideal for testing. Diamond has endorsed this game as well, with a special EXE for the Viper II Z200 and Stealth III S540 cards. I used that along with the P2-optimized DLLs for the testing. Shadows and the Stencil buffer were turned off for testing reasons. Let's look at the scores. Demo001:
Normal
The Diamond Viper II scores very well here, keeping consistently around 60fps even at 1024x768. 800x600x32 looks like the current sweet spot. Let's look at High Quality. Demo001:
High Quality
800x600x32 looks like the current sweet spot again. The scores were close because High Quality defaults to 32-bit color and 800x600, so testing in 16-bit and 640x480 was "cheating" so to speak. For that reason, I through in Ultra High Quality, which is High Quality with maxed out textures, High geometric detail and bilinear filtering (trilinear doesn't work right yet..) Demo001:
Ultra High Quality
Again, 800x600x32 is excellent, even with all the features on and running. However, Demo001 isn't too intensive. For a closer look, let's take a look at Rizenet's own Rizbench demo! On to page 11! Page 11: Benchmarking: Quake 3 "Rizbench" |