Product Diamond Viper II Model Z200
MSRP

$199.99 Street

ESRP

$146.00 Online

Bus

1X/2X/4X AGP

Chip

Savage2000

Quake 3 Arena : Demo001

Quake 3 Arena is the current benchmark of choice for OpenGL. It implements large polygon enviroments and big texture maps, making it ideal for testing. Diamond has endorsed this game as well, with a special EXE for the Viper II Z200 and Stealth III S540 cards. I used that along with the P2-optimized DLLs for the testing. Shadows and the Stencil buffer were turned off for testing reasons. Let's look at the scores.

Demo001: Normal

  16-bit 32-bit
640x480 72.4 72.5
800x600 70.3 67.8
1024x768 58.7 52.4
1280x1024 39.3 32.9

The Diamond Viper II scores very well here, keeping consistently around 60fps even at 1024x768. 800x600x32 looks like the current sweet spot. Let's look at High Quality.

Demo001: High Quality

  16-bit 32-bit
640x480 73.5 72.1
800x600 69.3 66.7
1024x768 58.1 51.9
1280x1024 39.1

32.6

800x600x32 looks like the current sweet spot again. The scores were close because High Quality defaults to 32-bit color and 800x600, so testing in 16-bit and 640x480 was "cheating" so to speak. For that reason, I through in Ultra High Quality, which is High Quality with maxed out textures, High geometric detail and bilinear filtering (trilinear doesn't work right yet..)

Demo001: Ultra High Quality

  16-bit

32-bit

640x480 --- 63.6
800x600 --- 61.0
1024x768 --- 48.3
1280x1024 --- 31.5

Again, 800x600x32 is excellent, even with all the features on and running. However, Demo001 isn't too intensive. For a closer look, let's take a look at Rizenet's own Rizbench demo! On to page 11!

Page 11: Benchmarking: Quake 3 "Rizbench"