Rizenet Hardware Review

The Benchmarks

Benchmarks - 16 Bit Color Results
640x480x16 800x600x16 1024x768x16
3DMark2000 4349 4294 4247
GLQuake  222.3 FPS 196.9 FPS 137.9 FPS
QUAKE II 130.8 FPS 129.1 FPS 121.2 FPS
QUAKE III Final Demo  70.1 FPS 69.9 FPS 67.6 FPS
Unreal Tournament 84.3 FPS 80.2 FPS 74.5 FPS
Dagoth Moor Zoological Gardens 50.4 FPS 50.0 FPS 46.5 FPS

Comments

As you can see this baby is a 16-Bit animal. It never falls below 4000 in 3DMark and it never falls below 100 FPS in both GLQuake and Quake II. Quake III scores are solid across the board never falling below 60 FPS as are the results for UT which really impressed me. Dagoth Moor actually uses T&L so if you were running a regular card the results would probably hover in the 3 to 5 FPS range. Overall very impressive in 16-Bit lets but 16-Bit isn't pretty so lets look at the 32-Bit results.

Benchmarks - 32 Bit Color Results
640x480x32 800x600x32 1024x768x32
3DMark2000 4265 4000 3892
GLQuake  225.3 FPS 198.8 FPS 124.0 FPS
QUAKE II 130.8 FPS 128.8 FPS 111.3 FPS
QUAKE III Final Demo  67.5 FPS 67.0 FPS 56.1 FPS
Unreal Tournament 70.1 FPS 63.4 FPS 61.9 FPS
Dagoth Moor Zoological Gardens 50.0 FPS 47.3 FPS 40.4 FPS

Comments

Again you can see this card just absolutely ripping at 32-Bit color. The performance degradation at 32-Bit simply isn't large enough to become an issue anymore, particularly in Quake III where the card only loses 3 to 5 FPS from switching color depths. The only place where I saw this card start to feel a bit winded was at the 1024x768 32-Bit modes, and as you can see frame rates dropped off a little more at this resolution but in my opinion 800x600x32 is the new sweet spot for this generation of cards. Again the only T&L game here is Dagoth Moor and the GeForce simply dominates at both color depths.  Pictures can't do justice to how good this game looks so even though the frame rate does drop to 40.4 FPS at 1024x768x32 it still plays very smoothly. Onto the conclusion...


PAGE 4: Conclusion