The
Benchmarks
| Benchmarks
- 16 Bit Color |
Results |
| 640x480x16 |
800x600x16 |
1024x768x16 |
|
3DMark2000
|
4349 |
4294 |
4247 |
|
GLQuake
|
222.3
FPS |
196.9
FPS |
137.9
FPS |
|
QUAKE II
|
130.8
FPS |
129.1
FPS |
121.2
FPS |
|
QUAKE III Final Demo
|
70.1
FPS |
69.9
FPS |
67.6
FPS |
|
Unreal Tournament
|
84.3
FPS |
80.2
FPS |
74.5
FPS |
|
Dagoth Moor Zoological Gardens
|
50.4
FPS |
50.0
FPS |
46.5
FPS |
Comments
As you can see this
baby is a 16-Bit animal. It never falls below 4000 in 3DMark and it
never falls below 100 FPS in both GLQuake and Quake II. Quake III
scores are solid across the board never falling below 60 FPS as are
the results for UT which really impressed me. Dagoth Moor actually
uses T&L so if you were running a regular card the results would
probably hover in the 3 to 5 FPS range. Overall very impressive in
16-Bit lets but 16-Bit isn't pretty so lets look at the 32-Bit
results.
| Benchmarks
- 32 Bit Color |
Results |
| 640x480x32 |
800x600x32 |
1024x768x32 |
|
3DMark2000
|
4265 |
4000 |
3892 |
|
GLQuake
|
225.3
FPS |
198.8
FPS |
124.0
FPS |
|
QUAKE II
|
130.8
FPS |
128.8
FPS |
111.3
FPS |
|
QUAKE III Final Demo
|
67.5
FPS |
67.0
FPS |
56.1
FPS |
|
Unreal Tournament
|
70.1
FPS |
63.4
FPS |
61.9
FPS |
|
Dagoth Moor Zoological Gardens
|
50.0
FPS |
47.3
FPS |
40.4
FPS |
Comments
Again you can see this
card just absolutely ripping at 32-Bit color. The performance degradation
at 32-Bit simply isn't large enough to become an issue anymore,
particularly in Quake III where the card only loses 3 to 5 FPS from
switching color depths. The only place where I saw this card start
to feel a bit winded was at the 1024x768 32-Bit modes, and as you
can see frame rates dropped off a little more at this resolution but
in my opinion 800x600x32 is the new sweet spot for this generation
of cards. Again the only T&L game here is Dagoth Moor and the
GeForce simply dominates at both color depths. Pictures can't
do justice to how good this game looks so even though the frame rate
does drop to 40.4 FPS at 1024x768x32 it still plays very smoothly.
Onto the conclusion...
PAGE 4: Conclusion