Rizenet Hardware Review

The Board

 

Mvc-018f.jpg (106076 bytes) Mvc-019f.jpg (120836 bytes)
As you can see the box really catches your eye.
(Click for a larger version)
Here's a shot of the board and its beautiful DDR SGRAM.
(Click for a larger version)

Technical Specifications

Architecture Highlights
* 256-bit graphics architecture
* 32MB high-performance SDRAM (Annihilator) or DDRRAM (Annihilator Pro)
* 350 MHz Palette-DAC
* AGP 4X with Fast Writes
* Peak fill rate of 480 million bilinear filtered, multi-textured pixels and more than 3.8 gigatexels per second
* Up to 15 million triangles per second at peak rates
* Integrated transform, lighting, setup and rendering engines
* Four 32-bit 3D rendering pipeline
* 4 texture mapped, lit pixels per clock cycle
* Single pass multi-texturing support (DirectX®6.X and OpenGL® ICD)

3D Features
* Transform and Lighting (T&L) Engine
* Graphics performance scale with Graphics Processor Unit (GPU) not CPU
* Render with geometry instead of texture
* Four rendering pipelines capable of delivering four pixels per clock
* Cube environment mapping in hardware, fully supported by DX7 and OpenGL
* Complete DirectX 7 support
* 100% hardware triangle setup
* Texture Blend support:
* Multi-texture
* Bump map
* Light maps
* Reflection maps
* Detail textures
* Backend blend
* 32-bit ARGB rendering with destination alpha
* Point sampled, Bilinear, Trilinear and 8-tap
* Anisotropic filtering
* Per pixel perspective correct texture mapping
* Fog
* Light
* Mip mapping
* Per pixel perspective correct texture mapping
* Full scene, order independent anti-aliasing
* 32-bit Z and stencil buffer

2D Features
* Hardware acceleration for all Windows GDI operations
* Fast 32-bit VGA/SVGA support
* Multi-buffering (up to quad buffering) for smooth animation and video playback

Video Support
* Video Acceleration for DirectShow and, MPEG1, MPEG-2 and Indeo
* X and Y smooth up and down scaling with filtering
* Per-pixel color keying
* Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2 and 4:2:0)Video port supports ITU- R 656

Card Specifications
* AGP 4X with Fast Writes
* VESA DDC 2B + DPMS
* Single slot 2D, 3D graphics, and video accelerator
* NVIDIA GeForce256 Classic graphics engine
* Integrated 350MHz RAMDAC supporting up to 2048X1536 in true color
* MPEG1, MPEG2 and full-motion video
* Motion Compensation for MPEG-2 decoding
* Full Plug and Play compliant

Drivers
* Windows 95 and 98 display driver (DirectDraw, Direct3D)
* Drivers for Windows NT4Ò (DirectDraw)
* OpenGL ICD for Windows 95 and NT 4.0
* VBE 3.0 compliant

Refresh Rates
Refresh rates shown are the highest obtainable and are monitor-dependent. Resolutions, pixel depths and refresh rates are driver-dependent and may not available in all applications or operating system.

  No. of Colors
Refresh
Rates (Hz) Resolution
256 64K 16.7M
640x480 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200
800x600 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200
1024x768 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170
1152x864 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 60, 70, 72, 75, 85, 100, 120, 140, 150
1280x1024 60, 70, 72, 75, 85, 100, 120, 150 60, 70, 72, 75, 85, 100, 120, 150 60, 70, 72, 75, 85, 100, 120
1600x1200 60, 70, 72, 75, 85, 100 60, 70, 72, 75, 85, 100 60, 70, 72, 75, 85
1920x1080 60, 70, 72, 75, 85 60, 70, 72, 75, 75 60, 70, 72, 75
1920x1200 60, 70, 72, 75, 85 60, 70, 72, 75 60, 70, 85
1920x1440 60, 70, 72, 75 60, 70, 72, 75 60
2048x1536 60 60 60

 

PAGE 3: Installation