The Board
 |
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As you can see
the box really catches your eye.
(Click for a larger version) |
Here's a shot of
the board and its beautiful DDR SGRAM.
(Click for a larger version) |
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Architecture Highlights
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256-bit
graphics architecture |
 |
32MB
high-performance SDRAM (Annihilator) or DDRRAM
(Annihilator Pro) |
 |
350
MHz Palette-DAC |
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AGP
4X with Fast Writes |
 |
Peak
fill rate of 480 million bilinear filtered,
multi-textured pixels and more than 3.8
gigatexels per second |
 |
Up
to 15 million triangles per second at peak
rates |
 |
Integrated
transform, lighting, setup and rendering
engines |
 |
Four
32-bit 3D rendering pipeline |
 |
4
texture mapped, lit pixels per clock cycle |
 |
Single
pass multi-texturing support (DirectX®6.X and
OpenGL® ICD) |
|
|
3D Features
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Transform
and Lighting (T&L) Engine |
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Graphics
performance scale with Graphics Processor Unit (GPU)
not CPU |
 |
Render with
geometry instead of texture |
 |
Four
rendering pipelines capable of delivering four pixels
per clock |
 |
Cube
environment mapping in hardware, fully supported by
DX7 and OpenGL |
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Complete
DirectX 7 support |
 |
100%
hardware triangle setup |
 |
Texture
Blend support: |
 |
Multi-texture |
 |
Bump map |
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Light maps |
 |
Reflection
maps |
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Detail
textures |
 |
Backend
blend |
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32-bit ARGB
rendering with destination alpha |
 |
Point
sampled, Bilinear, Trilinear and 8-tap |
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Anisotropic
filtering |
 |
Per pixel
perspective correct texture mapping |
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Fog |
 |
Light |
 |
Mip mapping |
 |
Per pixel
perspective correct texture mapping |
 |
Full scene,
order independent anti-aliasing |
 |
32-bit Z
and stencil buffer |
2D Features
 |
Hardware
acceleration for all Windows GDI operations |
 |
Fast 32-bit
VGA/SVGA support |
 |
Multi-buffering
(up to quad buffering) for smooth animation and video
playback |
Video Support
 |
Video
Acceleration for DirectShow and, MPEG1, MPEG-2 and
Indeo |
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X and Y
smooth up and down scaling with filtering |
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Per-pixel
color keying |
 |
Multiple
video windows with hardware color space conversion and
filtering (YUV 4:2:2 and 4:2:0)Video port supports ITU-
R 656 |
Card Specifications
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AGP 4X with
Fast Writes |
 |
VESA DDC 2B
+ DPMS |
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Single slot
2D, 3D graphics, and video accelerator |
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NVIDIA
GeForce256 Classic graphics engine |
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Integrated
350MHz RAMDAC supporting up to 2048X1536 in true color |
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MPEG1,
MPEG2 and full-motion video |
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Motion
Compensation for MPEG-2 decoding |
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Full Plug
and Play compliant |
Drivers
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Windows 95
and 98 display driver (DirectDraw, Direct3D) |
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Drivers for
Windows NT4Ò (DirectDraw) |
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OpenGL ICD
for Windows 95 and NT 4.0 |
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VBE 3.0
compliant |
Refresh Rates
Refresh rates shown are the highest obtainable and are
monitor-dependent. Resolutions, pixel depths and refresh rates
are driver-dependent and may not available in all applications
or operating system.
|
| |
No. of Colors |
Refresh Rates (Hz) Resolution |
256 |
64K |
16.7M |
| 640x480 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 |
| 800x600 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170, 200 |
| 1024x768 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
| 1152x864 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
60, 70, 72, 75, 85, 100, 120, 140, 150 |
| 1280x1024 |
60, 70, 72, 75, 85, 100, 120, 150 |
60, 70, 72, 75, 85, 100, 120, 150 |
60, 70, 72, 75, 85, 100, 120 |
| 1600x1200 |
60, 70, 72, 75, 85, 100 |
60, 70, 72, 75, 85, 100 |
60, 70, 72, 75, 85 |
| 1920x1080 |
60, 70, 72, 75, 85 |
60, 70, 72, 75, 75 |
60, 70, 72, 75 |
| 1920x1200 |
60, 70, 72, 75, 85 |
60, 70, 72, 75 |
60, 70, 85 |
| 1920x1440 |
60, 70, 72, 75 |
60, 70, 72, 75 |
60 |
| 2048x1536 |
60 |
60 |
60 |
PAGE 3: Installation
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